Based in San Mateo, California
PC / Mac / Linux / iOS / Android
In a realm of perpetual evil, a single stone could change everything. Stone Story is a western RPG where you don't control the main character directly. You tell it which items to wield and what location to explore and an artificial intelligence takes care of all the combat and looting. That doesn't mean this is an idle game. Potions and special abilities are maximized by good timing, while boss fights can require quick item swaps if their patterns change.
The game is instantly recognizable by its unique visuals. Its characters, environments and items are all richly animated in plain text. In this ASCII style, the artwork is constructed entirely of keyboard symbols, such as parenthesis, hyphens and commas. Lead designer Gabriel Santos developed the style while inspired by artwork from the late 90s.
Since its genesis in 2014, Stone Story has received a warm response--selected as a finalist at IndieCade 2016 and approved by the community on Steam Greenlight in only 20 days. It will be shown at PAX East, Boston, March 10-12. As the game is not yet public, this is an opportunity for many gamers to experience Stone Story hands-on.
- 8 unique locations to explore.
- 8 epic boss fights.
- An expansive loot system with crafting.
- Mind-blowing cinematics.
- All animated in plain text ASCII style.
Awards & Recognition
- "IndieCade Finalist 2016" 16 October, 2016
Follow development each step of the way at StoneStoryRPG.com.
About Martian Rex
Martian Rex makes fun, experimental games with a focus on intuitive user experience.
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Stone Story Credits
Rafael Langoni Smith
Composer, Sound Designer